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	<title>RPG Rewind</title>
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	<link>http://rpgrewind.com</link>
	<description>classic role-playing games… revisited</description>
	<pubDate>Tue, 19 Aug 2008 03:56:26 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Ending the pain</title>
		<link>http://rpgrewind.com/2008/08/18/ending-the-pain/</link>
		<comments>http://rpgrewind.com/2008/08/18/ending-the-pain/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 03:56:26 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
		
		<category><![CDATA[Parasite Eve]]></category>

		<guid isPermaLink="false">http://rpgrewind.com/?p=430</guid>
		<description><![CDATA[I&#8217;m done with Parasite Eve.  I haven&#8217;t finished the game but I&#8217;m definitely done with it.
I finished Day Four and was working on Day Five when I got to some creatures that I didn&#8217;t seem able to really harm.  They&#8217;d shoot fireballs that would circle around and burn me and some other creatures would poison [...]<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=65835e17-7674-465b-88ed-fbfd745fa5d3&#38;title=Ending+the+pain&#38;url=http%3A%2F%2Frpgrewind.com%2F2008%2F08%2F18%2Fending-the-pain%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m done with Parasite Eve.  I haven&#8217;t finished the game but I&#8217;m definitely done with it.</p>
<p>I finished Day Four and was working on Day Five when I got to some creatures that I didn&#8217;t seem able to really harm.  They&#8217;d shoot fireballs that would circle around and burn me and some other creatures would poison me and I&#8217;d attack them and each shot would do maybe 5 or 6 points of damage instead of the 20-40 I&#8217;m used to doing.  I&#8217;ve gimped my rifle somehow and have no idea what I missed.</p>
<p>The one battle I died three times and used all my revives.  I could kill one with my PE attack that drains all my PE but then I have to wait for it to regenerate, meanwhile they&#8217;re killing me as I try to run away from them in the cramped battle area they give me.  It sucks.</p>
<p>And the story just doesn&#8217;t seem to be enough to prompt me to try to figure this out.  So at six hours in I&#8217;m considering Parasite Eve finished for me.</p>
<p>Not sure what I&#8217;ll write about next.  I&#8217;ve actually restarted Final Fantasy XII and am two hours into it.  Maybe I&#8217;ll write about that.</p>
]]></content:encoded>
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		<item>
		<title>Day Three - Selection</title>
		<link>http://rpgrewind.com/2008/08/05/day-three-selection/</link>
		<comments>http://rpgrewind.com/2008/08/05/day-three-selection/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 17:43:54 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
		
		<category><![CDATA[Parasite Eve]]></category>

		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://rpgrewind.com/?p=420</guid>
		<description><![CDATA[Day Three is now finished.  This was an odd chapter.  At the end of Day Two they had stumbled upon Maeda, a Japanese scientist who seems to know a lot about Eve and mitochondria.  Our group joined forces with Maeda to try to figure out what is going on.  Maeda needed equipment from a lab [...]<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=65835e17-7674-465b-88ed-fbfd745fa5d3&#38;title=Day+Three+-+Selection&#38;url=http%3A%2F%2Frpgrewind.com%2F2008%2F08%2F05%2Fday-three-selection%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[<p>Day Three is now finished.  This was an odd chapter.  At the end of Day Two they had stumbled upon Maeda, a Japanese scientist who seems to know a lot about Eve and mitochondria.  Our group joined forces with Maeda to try to figure out what is going on.  Maeda needed equipment from a lab so it was off to the museum once we raided an abandoned ammo store and a pharmacy.</p>
<p><a href="http://rpgrewind.com/wp-content/uploads/2008/08/pech3a.jpeg"><img class="aligncenter size-full wp-image-421" title="pech3a" src="http://rpgrewind.com/wp-content/uploads/2008/08/pech3a.jpeg" alt="" width="320" height="240" /></a></p>
<p>Once at the museum, Maeda was able to determine that Aya has the unusual ability to repel Eve&#8217;s mitochondrial assault.  How did Aya get this ability?  Hmm?</p>
<p><a href="http://rpgrewind.com/wp-content/uploads/2008/08/pech3b.jpeg"><img class="aligncenter size-full wp-image-422" title="pech3b" src="http://rpgrewind.com/wp-content/uploads/2008/08/pech3b.jpeg" alt="" width="320" height="240" /></a></p>
<p>Once done there, it was back to the police station only to find that Eve had attacked the boys in blue.  Cops were down all over the place and Barret (err&#8230; um&#8230;.I mean Daniel of course) discovers that his son has ran off in search of the police dog Sheeva.</p>
<p>As a side note, it seems that Square has some fixed ideas about black men.  Much like Barret, Daniel is loud, gruff and usually handles things by force.  At the ammo store he shoots the lock off the door, prompting Maeda to remark &#8220;Are you sure he&#8217;s a cop?&#8221;  Daniel also has a son and is effectively a single parent.  Swap his suit for a Mohawk and a machine gun attached to his arm and he could slip pretty easily into Barret&#8217;s shoes or vice-versa.</p>
<p><a href="http://rpgrewind.com/wp-content/uploads/2008/08/pech3c.jpeg"><img class="aligncenter size-full wp-image-423" title="pech3c" src="http://rpgrewind.com/wp-content/uploads/2008/08/pech3c.jpeg" alt="" width="320" height="240" /></a></p>
<p>As Aya progressed through the station she eventually came to what was left of Sheeva.  In another thoroughly disgusting CG movie, we see Sheeva&#8217;s head split open and turn into some sort of nasty, three-headed Cerberus creature.</p>
<p><a href="http://rpgrewind.com/wp-content/uploads/2008/08/pech3d.jpeg"><img class="aligncenter size-full wp-image-424" title="pech3d" src="http://rpgrewind.com/wp-content/uploads/2008/08/pech3d.jpeg" alt="" width="320" height="240" /></a></p>
<p>I beat Sheeva the first time after dying twice and being Revived by an item I was carrying each time.  I didn&#8217;t want to waste these Revives as I only had two of them so I tried Sheeva a second time and died once.  That still wasn&#8217;t satisfactory for me so on the third try I put poor Sheeva out of her misery without dying once.</p>
<p>And that brings me to my main complaint about fighting in Parasite Eve.  I hate the fact that they give you cramped quarters to fight sometimes three or four different enemies.  I&#8217;m not the most dexterous person out there and I spend most of the battles running from the enemies, waiting for my energy to recover so I can heal myself and try to get a few shots off when I can.</p>
<p>I really like turn-based battles.  They are a good match for my ham-hands and slow reflexes.</p>
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		<title>Day Two - Fusion</title>
		<link>http://rpgrewind.com/2008/07/24/day-two-fusion/</link>
		<comments>http://rpgrewind.com/2008/07/24/day-two-fusion/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 02:12:24 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
		
		<category><![CDATA[Parasite Eve]]></category>

		<guid isPermaLink="false">http://rpgrewind.com/?p=410</guid>
		<description><![CDATA[I&#8217;m now done with Day 2.  So far I&#8217;m really liking this game and I&#8217;m remembering bits and pieces from when I played it years ago.  I&#8217;m not sure where I stopped playing but I know I haven&#8217;t reached it yet as everything feels very familiar.

I&#8217;ve now reached the point in the game where I [...]<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=65835e17-7674-465b-88ed-fbfd745fa5d3&#38;title=Day+Two+-+Fusion&#38;url=http%3A%2F%2Frpgrewind.com%2F2008%2F07%2F24%2Fday-two-fusion%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m now done with Day 2.  So far I&#8217;m really liking this game and I&#8217;m remembering bits and pieces from when I played it years ago.  I&#8217;m not sure where I stopped playing but I know I haven&#8217;t reached it yet as everything feels very familiar.</p>
<p><a href="http://rpgrewind.com/wp-content/uploads/2008/07/pe724a.jpeg"><img class="aligncenter size-full wp-image-412" title="pe724a" src="http://rpgrewind.com/wp-content/uploads/2008/07/pe724a.jpeg" alt="" width="319" height="221" /></a></p>
<p>I&#8217;ve now reached the point in the game where I can theoretically go to different places.  What&#8217;s cool about this is it gives me this neat 3D map that lets me choose where I want to go.  The downside is the only places I can really go are the police station and the next plot point.  I tried to go back to Carnegie Hall to mess around and there were guards blocking the entrance.  I&#8217;m a police officer dammit!  Let me pass!</p>
<p><a href="http://rpgrewind.com/wp-content/uploads/2008/07/pe724b.jpeg"><img class="aligncenter size-full wp-image-413" title="pe724b" src="http://rpgrewind.com/wp-content/uploads/2008/07/pe724b.jpeg" alt="" width="320" height="240" /></a></p>
<p>There wasn&#8217;t much to do at the museum and the plot moved on to a park where Melissa/Eve was going to give a concert.  You&#8217;d think that after the last concert no one would show up but apparently people are really stupid.  The park was kinda cool as it had lots of winding paths and many battles.  I think Aya gained about 6 levels just from wandering around and fighting the creatures that spawned.  She has the ability to heal herself when her PE meter fills and she can run around and dodge attacks while her PE refills so basically I always have her at full health.  So far, combat is a breeze even with the occasional boss battle.</p>
<p>At the end of the park we ran into Eve again.  She summoned a carriage that was pulled by flaming horses (which was a really cool cutscene) and Aya and Eve fought while the carriage was flying down a seemingly endless street.  I just dodged her attacks and let her have it with my rifle and that took care of her.</p>
<p><a href="http://rpgrewind.com/wp-content/uploads/2008/07/pe724c.jpeg"><img class="aligncenter size-full wp-image-414" title="pe724c" src="http://rpgrewind.com/wp-content/uploads/2008/07/pe724c.jpeg" alt="" width="317" height="221" /></a></p>
<p>After the battle she ran away but not before she transmitted something to Aya.  Aya then had more visions of some event (presumably from her past) involving a doctor and hospital beds.  I&#8217;m guessing that Aya has some of the magical mitochondria just like Melissa/Eve and that&#8217;s why she hasn&#8217;t been set on fire or melted like the rest of the people who encounter Eve.</p>
<p><a href="http://rpgrewind.com/wp-content/uploads/2008/07/pe724d.jpeg"><img class="aligncenter size-full wp-image-415" title="pe724d" src="http://rpgrewind.com/wp-content/uploads/2008/07/pe724d.jpeg" alt="" width="317" height="220" /></a></p>
<p>The end of the day introduced a Japanese scientist who know something and he and Aya&#8217;s partner look after her as she recovers from her battle with Eve.  Aya is now level 14 as we move on to Day 3.</p>
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		<item>
		<title>Parasite Eve Day 1 - Resonance</title>
		<link>http://rpgrewind.com/2008/07/19/parasite-eve-day-1-resonance/</link>
		<comments>http://rpgrewind.com/2008/07/19/parasite-eve-day-1-resonance/#comments</comments>
		<pubDate>Sun, 20 Jul 2008 04:53:24 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
		
		<category><![CDATA[Parasite Eve]]></category>

		<guid isPermaLink="false">http://rpgrewind.com/?p=398</guid>
		<description><![CDATA[I&#8217;m starting out on Parasite Eve and have finished Day 1.  I&#8217;m not sure how many days are in the game but I think there are six.  So far Day 1 was pretty intriguing.

Like a lot of RPG&#8217;s, I started Parasite Eve shortly after it came out.  It was a weekend rental and I put [...]<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=65835e17-7674-465b-88ed-fbfd745fa5d3&#38;title=Parasite+Eve+Day+1+-+Resonance&#38;url=http%3A%2F%2Frpgrewind.com%2F2008%2F07%2F19%2Fparasite-eve-day-1-resonance%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m starting out on Parasite Eve and have finished Day 1.  I&#8217;m not sure how many days are in the game but I think there are six.  So far Day 1 was pretty intriguing.</p>
<p><a href="http://rpgrewind.com/wp-content/uploads/2008/07/pe719a.jpeg"><img class="aligncenter size-full wp-image-399" title="pe719a" src="http://rpgrewind.com/wp-content/uploads/2008/07/pe719a.jpeg" alt="" width="320" height="240" /></a></p>
<p>Like a lot of RPG&#8217;s, I started Parasite Eve shortly after it came out.  It was a weekend rental and I put maybe 3 hours into it before I had to return it.  I&#8217;d liked what I saw and wanted to play some more but never got around to it.  Now, almost 10 years later, I&#8217;ve forgotten most of what I played through.</p>
<p>The main character is Aya Brea, a young NYPD cop who goes to the opera with a date and witnesses a singer named Melissa change into&#8230;. something called Eve that sets the place on fire along with everyone inside.  Except Aya.  She follows her into the lower levels of the opera house and then eventually into the sewers below.</p>
<div id="attachment_400" class="wp-caption aligncenter" style="width: 330px"><a href="http://rpgrewind.com/wp-content/uploads/2008/07/pe719b.jpeg"><img class="size-full wp-image-400" title="pe719b" src="http://rpgrewind.com/wp-content/uploads/2008/07/pe719b.jpeg" alt="" width="320" height="240" /></a><p class="wp-caption-text">I&#39;m sorry... Did your breasts just say something?</p></div>
<p>Along the way she meets up with Eve several times and eve talks about mitochondria revolting against humans and lots of other stuff that makes no sense.  There&#8217;s also a creepy little girl that reminds me of F.E.A.R. a bit.</p>
<div id="attachment_401" class="wp-caption aligncenter" style="width: 330px"><a href="http://rpgrewind.com/wp-content/uploads/2008/07/pe719c.jpeg"><img class="size-full wp-image-401" title="pe719c" src="http://rpgrewind.com/wp-content/uploads/2008/07/pe719c.jpeg" alt="" width="320" height="240" /></a><p class="wp-caption-text">Insert your own joke here</p></div>
<p>The game seems overflowing with CG cutscenes that are really fascinating.  Most of them have been of creatures mutating prior to a battle and they are pretty grotesque.  The first day ended with a fight against a strange alligator-type creature and the introduction of Aya&#8217;s veteran police partner.</p>
<p><a href="http://rpgrewind.com/wp-content/uploads/2008/07/pe719d.jpeg"><img class="aligncenter size-full wp-image-402" title="pe719d" src="http://rpgrewind.com/wp-content/uploads/2008/07/pe719d.jpeg" alt="" width="320" height="240" /></a></p>
<p>So far, it looks like it&#8217;s going to be a fun game.  I understand it&#8217;s not a very long game but I don&#8217;t really mind that.  It&#8217;ll be a nice change of pace.</p>
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		<item>
		<title>Final Fantasy VIII review</title>
		<link>http://rpgrewind.com/2008/07/18/final-fantasy-viii-review/</link>
		<comments>http://rpgrewind.com/2008/07/18/final-fantasy-viii-review/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 23:28:58 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
		
		<category><![CDATA[Final Fantasy VIII]]></category>

		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://rpgrewind.com/?p=397</guid>
		<description><![CDATA[So here I am at the end of Final Fantasy VIII after 44 hours and two previous attempts to finish the game.  After all that, was this game worth almost two whole days of my life?  Here&#8217;s my review.  The Presentation and Gameplay sections should be safe to read if you haven&#8217;t finished FF8 while [...]<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=65835e17-7674-465b-88ed-fbfd745fa5d3&#38;title=Final+Fantasy+VIII+review&#38;url=http%3A%2F%2Frpgrewind.com%2F2008%2F07%2F18%2Ffinal-fantasy-viii-review%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[<p>So here I am at the end of Final Fantasy VIII after 44 hours and two previous attempts to finish the game.  After all that, was this game worth almost <strong>two whole days</strong> of my life?  Here&#8217;s my review.  The Presentation and Gameplay sections should be safe to read if you haven&#8217;t finished FF8 while the Story section spoils the whole dang thing.  Beware!</p>
<p><strong>Presentation</strong></p>
<p>After the well-received Final Fantasy 7, all eyes were on Squaresoft as they were preparing to release their follow-up.  What would it be like?  And could it top the visual feast that was FF7?  I remember watching the television ads for Final Fantasy 8 and being wowed by the characters I was seeing.  Of course I knew it was a computer animated movie that I was watching but it was still impressive.  I think a lot of people bought Final Fantasy VIII because they wanted to see something spectacular coming out of their little grey Sony box.</p>
<p>And they weren&#8217;t disappointed - Final Fantasy 8 is a gorgeous game.  Blah, blah, pixellated characters, blah, blah, prerendered cutscenes, blah, blah, doesn&#8217;t age gracefully and so on.  Well bite me because Final Fantasy 8 was and still remains a visually stunning game.</p>
<p>I have to admire the developers for taking a risk (I will be coming back to this idea frequently).  Final Fantasy 7 featured very stylized, anime-inspired characters.  They gave the game a certain look, a visual consistency even with the big heads and the low-polygon bodies and the lack of noses.  That <strong>became</strong> the look of Final Fantasy for most people.  FF8 chucked all that and gave us realistic looking characters with (well almost) normal clothes, believable movements and a much more &#8220;mature&#8221; look.  When I first saw Squall laying on the bed in the infirmary I thought &#8220;He looks real.  How&#8217;d they do that?&#8221;</p>
<p>Now the truth is I much prefer unique, stylized characters.  I didn&#8217;t mind Cloud&#8217;s spiky hair and Zidane&#8217;s tail was alright by me.  Looking back, I think the PS1 did a better job representing those sorts of characters than the realistic chaps populating Final Fantasy 8.  While it lost some of the traditional fantasy trappings, the technical skill involved in creating FF8&#8217;s characters is undeniable.</p>
<p>The backgrounds are also, once again, simply gorgeous.  Obviously they are low-rez by today&#8217;s standards but I remember what it was like when these games were released and they were beautiful.  I&#8217;m impressed at the amount of work that went into creating each screen in the game.</p>
<p>Final Fantasy 7 set the bar high with its CG cutscenes and everyone expected amazing things on FF8&#8217;s four CD&#8217;s.  The opening cutscene as Squall and Seifer face each other with swords and feathers and grass and Rinoa and the beach was marvelous.  Another high point is the dance between Squall and Rinoa which was lovely, overflowing with warmth and perfectly set up the contrasting lead characters.  Now I have to say that the ending cutscenes were jarring and unpleasant to watch.  Maybe they weren&#8217;t explained well by the story, but they seemed to drag on and on and had definitely lost the &#8220;wow&#8221; factor by that point.</p>
<p>My main criticism of the visuals in Final Fantasy 8 is that Square has created a gorgeous world that seems somewhat generic and bland.  The steampunk-meets-fantasy worlds of FF6 and FF7 were immediately appealing and made me want to learn more.  FF8 presents a standard sci-fi world that was uninspiring to me.</p>
<p>However, I really can&#8217;t criticize Nobuo Uematsu&#8217;s musical score.  Maybe FF8 didn&#8217;t have quite the same number of memorable songs as its predecessors but they also didn&#8217;t have <strong>Liberi Fatali</strong> - a stunning song, made more so by the fact that it sounded nothing like other Final Fantasy music.  As always, I grew tired of some of the repetitiousness of the music and Balamb Garden&#8217;s theme song was a particular culprit.  I actually liked Laguna&#8217;s battle theme more than Squall&#8217;s and <strong>Eyes on Me</strong> was okay the first time I heard it but once was enough.  But on the whole this is another superior production from Uematsu-san.</p>
<p>Final Fantasy VIII gets an <strong>8 out of 10</strong> for presentation.</p>
<p><strong>Story</strong></p>
<p>Most good stories have both a compelling protagonist and antagonist, someone to identify with as he or she struggles against obstacles.  Like most console RPG&#8217;s, you don&#8217;t get to choose your protagonist, you&#8217;re stuck with Squall for better or worse.  A lot of people didn&#8217;t like Squall&#8217;s whiny &#8220;dark&#8221; nature and were quickly turned off from the game.  I sympathize with them as he is a big butthead for most of the game but I really didn&#8217;t mind him.  I knew he&#8217;d redeem himself and eventually he did.  Along the way Square took an interesting approach with Squall by showing us his thoughts.  Most of the time in console RPG&#8217;s we don&#8217;t get an insight into what characters are thinking.  Instead we get the infamous &#8220;&#8230;&#8221; response.  I can&#8217;t say that knowing Squall&#8217;s whiny &#8220;dark&#8221; thoughts made a huge difference in the game but it was an interesting change for Square.</p>
<p>His progression in the game came mostly from his growing romance with Rinoa.  While Squall is brooding and dark, Rinoa is all smiles and lightness.  it was amusing to watch them interact and to see her gradually work her way into his heart.  They don&#8217;t really answer the question of why she would find this asshole so attractive so we&#8217;ll have to leave that question for her therapist to answer.</p>
<p>The supporting cast is good but doesn&#8217;t really stand out.  Selphie is the typically cute but silly female with the short dress.  Zell pumps his fists in the air and acts brash.  Irvine mostly disappeared into the woodwork and Quistis seemed like she might have had a lot of depth to her character but they never really took her there.  I wish she&#8217;d had a more clearly defined love triangle with Squall and Rinoa.  It would have been nice had there been a stronger focus on an ensemble cast as Squall just wasn&#8217;t charismatic enough to carry the game.  Cloud wasn&#8217;t either but Barett, Tifa and Aeris more than made up for it.</p>
<p>What about an evil villain?  There was definitely no Kefka in the background of most scenes cackling maniacally.  Edea made a respectable baddie for the first part of the game and the scene where they tried to assassinate her was a lot of fun.  But eventually we realize she&#8217;s just a tool of the evil Ultimecia who is mostly faceless and nonthreatening until the end of the game.  Seifer had the potential to be an excellent counterpart to Squall but he disappeared quickly and when he did return he was relegated to The Big Bad&#8217;s Sidekick.  Instead of being held together by a nefarious villain, FF8 emphasizes a more personal story involving Squall, Rinoa and their friends.</p>
<p id="vc4p24">And the backstory with Laguna?  It was an interesting diversion but ultimately felt distracting from the main plot.  Without any clear connection between the two until much later, Squall &amp; co.&#8217;s story completely lost momentum whenever Laguna made an appearance.  While all the loose threads with Laguna&#8217;s group eventually came together, the whole side-story felt unnecessary and should have been left on the cutting room floor.</p>
<p id="tz3_">Ultimately, Final Fantasy VIII had a merely average story that lacked the depth and breadth of other games in the series.  I appreciate what the developers were trying to do and a change from the norm is always welcome but it just didn&#8217;t work very well.  The game suffered from trying to make the story both big and small at the same time.  A good game could be made from a focus on Squall&#8217;s story, his background, his inner demons and his relationship with Rinoa and his companions.  Another good game could be made from the story of a group of students fighting the evil plans of a time-travelling sorceress.  Trying to do both, the game succeeded at neither.</p>
<p id="mv8g0">Final Fantasy VIII&#8217;s story gets a <strong>5 out of 10</strong>.</p>
<p id="ec:70"><strong>Gameplay</strong></p>
<p id="ec:71">The gameplay in FF8 is an odd mixture of awesome and frustrating.  Once again, the developers decided to break from the traditional and do something different.  And they definitely did something very different.</p>
<p id="m7gb">Honestly, at first blush (and second&#8230; ) the Guardian Force system was practically impenetrable.  Part of that were the tutorials which threw out a massive amount of text and stats without really showing how to use them.  But the biggest part was the nature of the beast - the GF system is completely different from what came before.  The closest to it was FF5&#8217;s job system but it was nowhere near this complex.  I think another reason why I was so bewildered by it was that I typically hadn&#8217;t paid attention to character statistics in Final Fantasy games either before or after FF8.  I could complete the game and never really needed to know what Edgar&#8217;s strength statistic was.  Not so in FF8 where stats become very important and junctioning GFs are the way to increase them.</p>
<p id="n3x9">And now that I understand the system, it all seems very easy and sensible but I think a lot of gamers spent an hour with the game, got confused and gave up like I did.  I&#8217;m glad I stuck with it though as building my GF army and my characters became quite addictive for me.  I&#8217;d spend a lot of time avoiding battles and changing enemies into cards to avoid obtaining experience points.  Why?  Because the levels of monsters and bosses scale with you.  If you are low-level then pretty much all the monsters are as well.  And if you grind for experience and spend a lot of time levelling your characters you can easily find yourself facing nearly-impossible bosses later in the game, particularly if you haven&#8217;t mastered junctioning and improved your stats.  So, much like Oblivion, I tried to keep my levels as low as possible.  I made it through 80-90% of the game under level 25 and only got up to level 32 shortly before the last dungeon.  It&#8217;s an strange gameplay mechanic and I really wish the developer&#8217;s decision to level enemies along with you was made very clear from the start of the game so you could plan accordingly.  I wouldn&#8217;t have known until later in the game if I hadn&#8217;t read about it elsewhere.</p>
<p id="kua5">Another odd design decision is that your stats are increased by junctioning magic to them.  Magic spells become a commodity in this game which is completely different from any other game I&#8217;ve played.  If you want a high HP statistic, you&#8217;ll need to junction Cure magic (or Cura, or Curaga&#8230; ) to your HP.  The more you junction the higher your HP gets.  But what if you need to cure yourself after a battle?  Then you&#8217;re taking away from your junctioned pool of magic and your stat decreases accordingly.  The end result is the system punishes you for using magic and encourages you to hoard spells like precious gold.  I grew so used to not relying on magic that even in the last couple of battles I had a difficult time forcing myself to cast those Ultima spells I&#8217;d squirreled away.</p>
<p id="rkbn">Instead I used GF attacks a lot, particularly the awesome Cactaur once I figured out where he was hiding.  The problem with GF attacks is that there&#8217;s no way to skip or shorten the summoning animations.  Some of them take the better part of a minute while others (like Cactaur) were blessedly short which meant I used them a lot.<br id="rkbn0" /></p>
<p id="hg06">What all this means is that if you don&#8217;t really understand the game&#8217;s mechanics you can easily paint yourself into a corner where you are high level but have poor stats and the monsters and bosses are wiping the floor with you.  Or you can deliberately keep your levels low, maximize your stats and the game becomes a cakewalk.  At the end of the game Squall was routinely doing 2,000 to 3,000 damage with basic physical attacks.  One Renzokuken limit break was enough to wipe out some bosses.  It seems odd that you are basically encouraged to &#8220;break&#8221; the game and punished for playing it traditionally.</p>
<p id="swyd">I liked that FF7&#8217;s minigame-happy trend didn&#8217;t carry over to FF8 but the minigames that we did have were irritating.  I never want to go through Squall&#8217;s mid-air fighting game again.  And, as I mentioned before, the last dungeon sucked.  It was unnecessarily punishing and filled with somewhat obscure puzzles and boss battle after boss battle.  I can&#8217;t think of another dungeon I hated more.  <br id="rkbn1" /></p>
<p id="c70_">Final Fantasy&#8217;s gameplay truly had a split personality, alternating between fantastic and irritating.  I&#8217;d love to see the GF/Junctioning system make another appearance in a more polished game but I&#8217;m not sure we&#8217;ll see that happen.</p>
<p id="x6d71">Final Fantasy VIII&#8217;s gameplay gets a <strong>6 out of 10</strong>.</p>
<p id="h-ts1"><strong>Conclusion</strong></p>
<p id="h-ts2">FF8 is known as the black sheep of the franchise but there are also very zealous fans out there.  Now that I&#8217;m finished with the game I can certainly see why.  There&#8217;s a lot to like in this game but there are equally frustrating and questionable design decisions.  Kudos to Squaresoft for not resting on their FF7-colored laurels and trying to break the mold.  While they succeeded in creating a unique game, it&#8217;s difficult to overlook its shortcomings.</p>
<p id="hebo1">Final score: <strong>6.3 out of 10</strong>.</p>
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		<title>Does the last dungeon suck?  Why yes it does.</title>
		<link>http://rpgrewind.com/2008/07/15/does-the-last-dungeon-suck-why-yes-it-does/</link>
		<comments>http://rpgrewind.com/2008/07/15/does-the-last-dungeon-suck-why-yes-it-does/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 21:54:54 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
		
		<category><![CDATA[Final Fantasy VIII]]></category>

		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://rpgrewind.com/?p=396</guid>
		<description><![CDATA[Yes it does suck.  Sucks badly in fact.  But Paul, why does it suck?
Once you enter the final dungeon, the game cancels out pretty much every command except for attack.  You can&#8217;t save, use items, resurrect dead party members, draw or summon GF&#8217;s.  And you have to fight a string of about eight bosses.  After [...]<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=65835e17-7674-465b-88ed-fbfd745fa5d3&#38;title=Does+the+last+dungeon+suck%3F++Why+yes+it+does.&#38;url=http%3A%2F%2Frpgrewind.com%2F2008%2F07%2F15%2Fdoes-the-last-dungeon-suck-why-yes-it-does%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[<p>Yes it does suck.  Sucks badly in fact.  But Paul, why does it suck?</p>
<p>Once you enter the final dungeon, the game cancels out pretty much every command except for attack.  You can&#8217;t save, use items, resurrect dead party members, draw or summon GF&#8217;s.  And you have to fight a string of about eight bosses.  After you defeat a boss you get to choose one option that had been cancelled out at the start of the dungeon.  So I chose GF so I could spam Cactaur.  I love that little green dude and he does 4,000 damage and arrives really quickly.</p>
<p>But Quistis died during the next battle.  I can&#8217;t use a Phoenix Down to bring her back, I can&#8217;t cast Life as magic is out and I can&#8217;t go back to a recent save as I haven&#8217;t been able to save in the castle.  Without her, I died in the next boss battle so I had to start over at the beginning of the castle.</p>
<p>So I fight the first boss all over again not letting Quistis die this time.  I&#8217;d really like to be able to save but I also want to use Draw and all the other options.  But if I chose to recover the Save ability then I&#8217;m sorta gimping myself for the next battle as I can&#8217;t cast Magic or Draw new magic or use items or&#8230;  You get the idea.</p>
<p>It sucks badly.  It basically guarantees that you have to repeat the dungeon several times, re-fighting the same bosses over again and hoping you haven&#8217;t chosen your skill setup poorly.  If so, you&#8217;ll be starting all over with the dungeon again.</p>
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		<title>Nearing the end, losing motivation</title>
		<link>http://rpgrewind.com/2008/07/08/nearing-the-end-losing-motivation/</link>
		<comments>http://rpgrewind.com/2008/07/08/nearing-the-end-losing-motivation/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 22:21:37 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
		
		<category><![CDATA[Final Fantasy VIII]]></category>

		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://rpgrewind.com/?p=395</guid>
		<description><![CDATA[Man this game is puzzling.  On the one hand there is a really interesting character development and battle system.  I wrote about this before but if I let myself, I could spend most of my time fiddling with characters, increasing their levels and stats and min/maxing to my heart&#8217;s content.  But I&#8217;m not sure I&#8217;d [...]<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=65835e17-7674-465b-88ed-fbfd745fa5d3&#38;title=Nearing+the+end%2C+losing+motivation&#38;url=http%3A%2F%2Frpgrewind.com%2F2008%2F07%2F08%2Fnearing-the-end-losing-motivation%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[<p>Man this game is puzzling.  On the one hand there is a really interesting character development and battle system.  I wrote about this before but if I let myself, I could spend most of my time fiddling with characters, increasing their levels and stats and min/maxing to my heart&#8217;s content.  But I&#8217;m not sure I&#8217;d really <em>enjoy</em> it, ya know?  That sort of thing only carries me so far.</p>
<p>On the other hand, there&#8217;s the story and the characters.  I&#8217;m nearing the end of disc 3 so I&#8217;m guessing I&#8217;m less than 10 hours from the end of the game and my desire to finish the game is fading.  Last night I watched an overblown, long, drawn-out scene where Rinoa was floating through space, thinking to herself.  Then Squall arrives to save the day and it continues to drag on and on.  I was hoping for an asteroid to collide with them after about 5 minutes.</p>
<p>And it&#8217;s not really Squall that I don&#8217;t like.  Sure he&#8217;s a big penis-head but he&#8217;s manageable.  It&#8217;s the ensemble of characters that don&#8217;t work for me.  It&#8217;s the setting that seems very generic and without soul.  I can&#8217;t help but compare FF8 with both FF7 and FF9 and its shortcomings are getting more and more noticeable.</p>
<p>I&#8217;ll finish the game and I&#8217;ll write a review when I&#8217;m done.  But it&#8217;s starting to get a bit tedious for me.</p>
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		<title>Scratch that itch</title>
		<link>http://rpgrewind.com/2008/05/03/scratch-that-itch/</link>
		<comments>http://rpgrewind.com/2008/05/03/scratch-that-itch/#comments</comments>
		<pubDate>Sat, 03 May 2008 18:24:39 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
		
		<category><![CDATA[Final Fantasy VIII]]></category>

		<guid isPermaLink="false">http://rpgrewind.com/?p=394</guid>
		<description><![CDATA[So I&#8217;ve taken the time to really try to understand the GF/Junction system and I&#8217;m starting to like it a lot.  The tutorials don&#8217;t help all that much as they seem pretty basic and I was wanting some details.  So after some internet searching I came upon this thread at GAF which outlines some of [...]<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=65835e17-7674-465b-88ed-fbfd745fa5d3&#38;title=Scratch+that+itch&#38;url=http%3A%2F%2Frpgrewind.com%2F2008%2F05%2F03%2Fscratch-that-itch%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve taken the time to really try to understand the GF/Junction system and I&#8217;m starting to like it a lot.  The tutorials don&#8217;t help all that much as they seem pretty basic and I was wanting some details.  So after some internet searching I came upon <a href="http://www.neogaf.com/forum/showpost.php?s=3a74c56acc68ba1a466701016a1b0c3d&amp;p=9221729&amp;postcount=1" target="_blank">this thread at GAF</a> which outlines some of the more advanced &#8220;basics&#8221; of the game.  I liked what I read so I&#8217;m going to quote it here in case that thread goes &#8220;poof&#8221; someday.  My thanks to Himuro from GAF for a very clear and helpful explanation.</p>
<blockquote><p>The first thing one must know about understanding Final Fantasy VIII is that, that first and foremost, enemies level up as you do. Now, usually this would not be much of a problem, but in Final Fantasy VIII, enemy stats grow rapidly as they level up, adding new attacks to their repertoire, and even changing what items they drop. In comparison, your stats tend to not increase greatly. This is because levels do not mean much in FFVIII.</p>
<p>Now, in order to maximize stats in FFVIII, you must unlearn every thing you have been taught in RPG school: the lower the level, the better; Magic in battle tends to mean jack squat, instead, you use abilities and skills to get the most out of battle. Now, the fun thing about Final Fantasy VIII is its versatility; you can make the game much more challenging by leveling up, not upping your stats with GF abilities, you can make party members that concentrate on individual traits, or make them all the same. You will find yourself getting weaker while the enemies continue to get stronger: beat Ultimecia with a level 100 party without GF stat upgrades and all that fancy stuff, I dare you.</p>
<p>Final Fantasy VIII is a very versatile rpg, which allows a lot of customization and players can choose their own specific play styles, these are not required but I truly feel that they make the game a lot more enjoyable. I didn&#8217;t like Final Fantasy VIII the first time I played it, but a few years ago I gave it another shot and played it with more experience under my belt and began to fully appreciate what Square had did here: one of the best character customization systems ever. It became my favorite Final Fantasy after that, and one of my top 5 games ever.</p>
<p>How to get the most out of Final Fantasy VIII:</p>
<p>1. Levels do not mean much at all. The lower the level, the easier time you will have. The higher the level, the harder time you will have.</p>
<p>2. Junctions are crucial.</p>
<p>3. Drawing is not the only way to obtain magic. It is best to draw all you can from new enemies whenever they show up, and then convert those weak spells you got into higher level magic, thusly creating more powerful junctions. That, and converting monsters into cards for powerful magic, or items into magic can take you far.</p>
<p>I&#8217;ll use an example. At the beginning of the game, you can make your HP sooo high. Simply go to Balamb and buy tons of Tents, and turn them into Curagas. Heal magic works EXTREMELY well on HP. Antidotes, on the other hand, can be turned into Bio&#8217;s. Bio is a good early game magic for junctioning as well. Look into it. Experimentations is what makes FFVIII so fun.</p>
<p>4. In order to make drawing less tedious, you must have a good magic stat.</p>
<p>5. Using magic to attack is almost meaningless in Final Fantasy VIII, but I&#8217;m not going to stop you from using it. Me? I don&#8217;t use it because I need as much magic as possible for junctions.</p>
<p>6. GF abilities. This is REALLY important. The first thing you should always learn is boost. This allows you to boost your GFs and make their attacks more powerful. Simply hold select and mash on Square when necessary.</p>
<p>After that, you should definitely go for the elemental atk-j, elemental def-j, str-j, vit-j, mag-j. Elemental defense-J and attack-j allow you to guard against certain elementals, or attack with certain elementals. Obviously, the higher the stat, the more powerful the ability works. This is handy when fighting against certain enemies, for example, the giant Mecha Spider at the beginning of the game, it&#8217;s good to equip Thunder to your characters Elemental-ATK since it is weak against it. Strength-J allows you to customize your strength stat, likewise with Magic-J and Vitality-J allow you to customize those specific stats.</p>
<p>After that, concentrate on Magic-RF abilities. Abilities such as T Mag-RF, L Mag-RF, Mid Mag-RF, I-Mag RF;etc. These allow you to turn things into spells. With this, you can do crazy stuff like turn Tents into Curagas.</p>
<p>At the beginning of the game, the best place for AP is the Balamb coast, where you can fight the flying goldfish guys. They give 2 AP a fight, and are extremely weak. You can cover many GF abilities fighting them, in no time.</p>
<p>7. Specific GF abilities you can should concentrate on ASAP at the beginning of the game. We&#8217;ll concentrate on more powerful GFs later on while you guys are actually playing.</p>
<p>Diablos:</p>
<p>MUG - steal from enemies while giving them damage.</p>
<p>Enc-half - Decreases encounter rate to HALF the normal rate.</p>
<p>Enc-none - Decreases random encounters to zero. For players like me who like to speed run FFIVII, this is one of the first abilities you should get. Whenever you get to a new area, turn it off so you can update your magic from enemies through drawing and card&#8217;ing them.</p>
<p>Quetzacotl: Card - turn enemies into cards, for those of you doing a low level game,  you earn no EXP.</p>
<p>Card Mod - turns cards you earn into items.</p>
<p>Ifrit:</p>
<p>Str+20% - increases str stat 20%<br />
Str+40% - increases str stat 40%</p>
<p>8. Power gaming. Now, the key to getting the most out of power gaming FFVIII is the low levels. You will notice that some GFs have abilities that increase your stats by 1 point when you level up, which is STACKED ON TOP OF YOUR REGULAR LEVEL UP BOOSTS. To take advantage of this, you only learn such abilities at a low level. Let&#8217;s say my level 10 Squall equips a Strength bonus ability. When I ever decide to level him up, he will gain 90 extra points in str. That is how you maximize stat potential in FFVIII. Junctions can only do so much. Doing this not only allows you to stand toe to toe with the foes you face, it also frees up your GF command abilities, allowing you equip more interesting abilities like Devour, Mad-Rush;etc. instead of wasting space with puny abilities like Str+20%, Str+40%, HP+20%;etc.</p>
<p>Now, how do you stay at a low level the entire game? Many ways:</p>
<p>1. Running away - the most simplistic measure, but also the most boring.<br />
2. Turning enemies into cards - This is the way I go. You not only gain zero XP, you also benefit from gaining a card of the enemy in question, which equates to more magic.<br />
3. Break - Casting break petrifies enemies, which ends the battle immediately when all enemies are petrified. In order to take advantage of this trick, though, you have to cast it at the beginning of a fight. You earn any xp for whatever actions you did you against the enemy, this is why it&#8217;s crucial to cast at the beginning of a fight.<br />
4. Enc-None - The best way to not level up is not fight at all!</p>
<p>It would be boring if you did this stuff the entire game, it entirely depends on your playstyle. I won&#8217;t stop folks from leveling up in the game, but at least take into consideration that there&#8217;s 1. More ways to obtain magic than drawing, 2. FFVIII is a very versatile game, and you can make it as hard or as easy as you want.</p></blockquote>
<p>So that&#8217;s my game-plan for now.  And I have to say that working on my GF&#8217;s abilities makes the random fighting very useful.  The ability to level up GF&#8217;s and increase their range of abilities and, in turn, make my own characters more powerful scratches a very addictive itch for me.  It makes me want to keep playing for just a few more AP.</p>
<p>I&#8217;ve put in about 5 or 6 hours and have just finished hijacking the President&#8217;s train only to discover that he was a fake President and an easy-to-defeat boss.  I&#8217;m kicking serious butt early on in this game.</p>
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		<title>Final Fantasy VIII</title>
		<link>http://rpgrewind.com/2008/05/02/final-fantasy-viii/</link>
		<comments>http://rpgrewind.com/2008/05/02/final-fantasy-viii/#comments</comments>
		<pubDate>Sat, 03 May 2008 02:02:23 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
		
		<category><![CDATA[Final Fantasy VIII]]></category>

		<guid isPermaLink="false">http://rpgrewind.com/?p=390</guid>
		<description><![CDATA[Third time&#8217;s a charm, right?
I&#8217;ve started and given up on Final Fantasy VIII twice now.  Why?  And why am I going to try to play it again?

I loved Final Fantasy 7 (dispensing with the roman numerals here before it gets confusing) right off the bat.  It had interesting characters and a cool [...]<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=65835e17-7674-465b-88ed-fbfd745fa5d3&#38;title=Final+Fantasy+VIII&#38;url=http%3A%2F%2Frpgrewind.com%2F2008%2F05%2F02%2Ffinal-fantasy-viii%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[<p>Third time&#8217;s a charm, right?</p>
<p>I&#8217;ve started and given up on Final Fantasy VIII twice now.  Why?  And why am I going to try to play it again?</p>
<p><a href="http://rpgrewind.com/wp-content/uploads/2008/04/ff8428a.jpg"><img class="aligncenter size-full wp-image-388" title="ff8428a" src="http://rpgrewind.com/wp-content/uploads/2008/04/ff8428a.jpg" alt="" width="448" height="336" /></a></p>
<p>I loved Final Fantasy 7 (dispensing with the roman numerals here before it gets confusing) right off the bat.  It had interesting characters and a cool setting and a story that interested me.  And it looked great at the time.  When I heard that FF8 was coming I was excited.  The day I bought it, I raced home and shoved it in my PlayStation and an hour later I was bewildered.</p>
<p>While Cloud was annoying at times, Squall was downright rude and unlikable.  The characters were teenage students, not resistance fighters.  And the Guardian Force and Junction system were completely impenetrable to me.  In retrospect, I was unprepared for how <em>different </em>it was compared to FF7.  And I resisted FF8 and really didn&#8217;t give it a chance.  I tried it again a year or so later and had a similar problem and shelved the game.</p>
<p><a href="http://rpgrewind.com/wp-content/uploads/2008/04/ff8430a.jpg"><img class="aligncenter size-full wp-image-391" title="ff8430a" src="http://rpgrewind.com/wp-content/uploads/2008/04/ff8430a.jpg" alt="" width="448" height="311" /></a></p>
<p>Yet I kept reading about FF8 and what a great game it was.  Articles like this (<a href="http://www.gamasutra.com/view/feature/3581/a_japanese_rpg_primer_the_.php?page=9" target="_blank">link</a>) made me think that maybe I was missing something after all:</p>
<blockquote><p>It can be a bit overwhelming, which is why a lot of gamers initially ignored the system in favor of spamming the summon beasts, each of which were accompanied by overly long, drawn out cinemas. As such, there&#8217;s a strange divide – if you fully understand the ins and outs of the system, you can totally break the game; but if you don&#8217;t, it becomes obnoxiously difficult.</p>
<p>Still, those who like to micromanage stats and completely beef up the characters &#8212; potentially the same kind that would find <em>Final Fantasy V</em> to be paradise &#8212; can feel right at home with Junctioning. So ignore the sloppy romance and the trashy love ballad that goes along with it &#8212; this is what <em>Final Fantasy VIII</em> should be known for.</p></blockquote>
<p>So I&#8217;m going to give it another go.  It&#8217;s been long enough since I first played through FF7 and I think I can keep my expectations more neutral now.  Plus I&#8217;m a lot more seasoned in the RPG genre now so I don&#8217;t think I&#8217;ll have to be afraid to Junction anymore.</p>
<p><a href="http://rpgrewind.com/wp-content/uploads/2008/04/ff8430b.jpg"><img class="aligncenter size-full wp-image-392" title="ff8430b" src="http://rpgrewind.com/wp-content/uploads/2008/04/ff8430b.jpg" alt="" width="448" height="313" /></a></p>
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		<title>Sorry Grandia.  Your sequel sucked.</title>
		<link>http://rpgrewind.com/2008/04/30/sorry-grandia-your-sequel-sucked/</link>
		<comments>http://rpgrewind.com/2008/04/30/sorry-grandia-your-sequel-sucked/#comments</comments>
		<pubDate>Thu, 01 May 2008 03:58:13 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
		
		<category><![CDATA[Grandia II]]></category>

		<guid isPermaLink="false">http://rpgrewind.com/?p=389</guid>
		<description><![CDATA[I just can&#8217;t do it anymore.  I&#8217;m done with Grandia II.  I&#8217;ve just had it with the annoying characters, the kludgy dialogue and the shoddy port to the PS2.  I made it about 5 hours into the game and it showed no signs of improving.
The sad thing is I loved the original and I still [...]<p><a href="http://sharethis.com/item?&#038;wp=2.6&#38;publisher=65835e17-7674-465b-88ed-fbfd745fa5d3&#38;title=Sorry+Grandia.++Your+sequel+sucked.&#38;url=http%3A%2F%2Frpgrewind.com%2F2008%2F04%2F30%2Fsorry-grandia-your-sequel-sucked%2F">ShareThis</a></p>]]></description>
			<content:encoded><![CDATA[<p>I just can&#8217;t do it anymore.  I&#8217;m done with Grandia II.  I&#8217;ve just had it with the annoying characters, the kludgy dialogue and the shoddy port to the PS2.  I made it about 5 hours into the game and it showed no signs of improving.</p>
<p>The sad thing is I loved the original and I still loved the combat in Grandia II.  But it was completely overshadowed for me by the above issues.</p>
<p>So I&#8217;m going to hang onto Grandia III just in case and change gears completely.  I think I&#8217;m going to play Final Fantasy VIII, which is a game I started and gave up on twice.  I&#8217;ll write more about that later and why I feel it&#8217;s time to give it another try.</p>
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